Category Archives: HUD7

Coming in HUD7 ARIA: Wearing SigGear on no-rez land

Whoa. That took a lot longer than expected.

See, I was minding my own business, coding stuff, rewriting old code in the new Quantum Engine framework, when a thought struck me. What a wonderful opportunity to insert some new features that I’d always wanted to see, but simply didn’t have time to make happen.

Currently, if you wanted to lob some Cuffs on the sub and she happens to be on no-rez land, she has to manually dig into her inventory to wear her Used Cuffs (she didn’t delete all of them, right?).

Well, not any more.

With HUD7, on command, the HUD will automatically wear the gear using RLVa. No Air-Rez of course, as that still requires land rights.

So, if you’re not already on an RLVa-enabled viewer like Firestorm, this is a good time to try them out.

More to come. Stay tuned.

Lulu

New Quantum Engine

Just a quick update. The re-write is going very well.

The LULU system needs to keep track of a lot of user stats, and requires a lot of code to do its magic. A lot of code is also needed to present unique experiences, depending on whether Owners or the sub is using the gear.

Since the launch of the Collar, I’ve been busy developing a new framework called the Quantum Engine. As the name implies, it is tiny, but very powerful. It uses a quite a few original tricks to squeeze all the current capabilities (and then some!) into a much smaller memory area.

The result is that you should be able to use your LULU gear in crowded sims now. With all 8 Cuffs plus Collar and Gag, you might have to be stingy with other worn scripts. But with say 4 Cuffs plus Collar, you should have room for others.

All major technical challenges of the Quantum Engine have been solved, it’s “just” re-coding everything and testing – which still takes a lot of time. But it’s all good.

Over the weeks I’ll share about other exciting improvements.

♥ Lulu