Category Archives: Signature

Tip of the Week #1: New Uses for your Signature Real Key

Welcome to my first Tip of the Week. Short, sharp, for busy avies. On how they can make full use of their Signature toys’ many features, some of which are not prima facie obvious.

Tip #1 is for subbie’s happy owner, and revisits that little prim key you have in your pocket. Yes, the Signature Real Key, which has been around since the early days of the Signature Gag (circa 2006), that requires you to not only be near your sub, but also facing her for you to use it (yes, yes, laws of physics come to Second Life, blah blah.)

Tip #1a. You can use the key to order your sub over for any reason other than locking or unlocking her. Say, subbie needs a kiss or a spanking. Just whip out your key, click the button, and watch hapless subbie come over to you. Instant obedience, no permissions asked.

Tip #1b. The Signature key system is totally Cuff-aware.

  • If subbie is suitably bound in her Signature cuffs, and you click “come over” (even if it’s with a non-Cuff key, e.g. a gag key), she will come over in the “walk” of the respective position. Say she is bound lying down, she will crawl on her belly; if she’s standing upright, she must needs hobble over. Poor thing.
  • but if she is bound in a no-move pose (e.g. thighs tight), then, suprise! She will not be able to move.
  • unless she is bound with her arms in a suitable position, clicking “crawl over” will fail as she can’t get her arms in front of her.

Tip #1c. Everytime you unlock your sub, do check the message that is displayed in chat. That confirms that you were the last person to lock her, and at what time. If that time is different from what you remembered, beware – mayhap your sub is cleverer and naughtier than you think! And if your sub has reached the Slave Circle, you have the additional option of reviewing her lock history, which gives historic details of who locked/unlocked her, at what time and so on.

Go on, have fun!

Luv, Lulu Ludovico

New Top20 Gag Circle Scoreboard

[13:17] Suzhanna Rossini: You know… That gag scoreboard look like shit.. Hehehe… [13:20] Lulu Ludovico: Heh, funny you should say that… the next-generation scoreboard is ready for deployment next week – I’m just doing final testings 😉

And so… here we are. Goodbye to the old makeshift hovertext Signature Gag Scoreboard. Welcome to the next-generation:

  • Top Twenty names now, not just Ten.
  • Cool new look, Windlight ready.

A word about the Top Twenty… The Top Ten names are firm. The 11th to 20th names are not truly the next highest-ranked people. They’re there because they’re the highest-ranked who competed their Trials recently. See, your Signature Gags don’t touch base with my servers unless you just completed your Trial.

So, here’s everyone’s chance for their fifteen minutes of fame. Just complete your Trial, and if you’re doing better than the current 20th name, you’re in! Good photo opportunity if you ask me.

If you’re still wondering what all this Scoreboard thing is all about…click here.

Luv, Lulu Ludovico

Signature Cuffs v1.046 RC Refresh, and Zhao AO v1.01a

Signature Cuffs Release Candidate have been refreshed with v1.046, available at the blue box in front of the Update Switch at the Secret Warehouse. If you received the in-group message, sorry there was a typo where I meant v1.046, not v1.045. The box itself and the Release Notes (in the group notice attachment) have the correct version.

If you have Zhao AO v1.01 and get the “Sexy: Walk” not found error, just load the “default” notecard (press the blue floppy disk icon on the AO and then select “default”) and you’ll be fine. Or, get Zhao AO v1.01a from the crate beside the Update Switch, or even get the v1.046 RC.

Cheers, Lulu Ludovico

Coming soon: Leather Signature Cuffs

Yes, the rumors are true.

A leather version will be joining the stable of LULU Signature Cuffs. It’ll be a hot new, nasty look.

And yes, if you have the leather PLUS Cuffs, and the PLUS Arm Cuffs Plugin, you will be able to upgrade to the leather Signature Cuffs, and the Signature Arm Cuffs Plugin respectively, at a discount.

When? Soon.

*winks* Lulu Ludovico

Taking the Pain Out of Complex Toys: Online Help

When designing toys for Second Life, I like to make things that are a bit more sophisticated, with main features not found elsewhere (why “reproduce” perfectly good toys elsewhere?). I prefer to bring something new and exciting to the table, so to speak. To innovate something not seen before, to load my toys chockful of features. Problem with this is that complex toys aren’t for everyone.

With this in mind, another design philosophy of mine is to make things as simple as I possibly can. For example, I eschew changing options by editing notecards – this is cumbersome for many (though easy to implement); instead, it is more work to build in buttons and listeners for the various command options.

And believe me, I spent a lot (and by that I mean a lot, a lot) of time, to work out those setup procedures for the Signature toys, to anticipate various mistakes people make during the process, and to keep things as simple as possible. So now, many functions are powered by automated wizards – setup procedures, the transfer of toys or stats from old HUDs to new ones, the smart reset button, and so on. Much of the work is done by automated scripts instead of by the avie’s hand.

Despite all this simplification, Lulu toys are still among the most complex out there. Complex can mean a lot more fun, and a lot more pain too. Especially when you’re trying to push the boundaries of what is possible in Second Life, and Second Life’s asset servers and communications hardware don’t like their boundaries being pushed. Just like a Merc or BMW with tons of electronic toys for the driver – definitely more fun, but also more chances of something breaking. Urgh.

Which comes down to this: Complex toys need a good help system.

That’s why I’m ever grateful to my Fashionistas, my team of volunteer helpers who help others on group channel. And to the many others who are not officially my helpers, but are happy to answer questions too. Whilst the group remains an important live and interactive help, there are times when not enough right people are online to help, or the questions are simply too difficult. Yet, people with problems need answers now, not tomorrow. IM’ing me should always be the last resort, as the deluge of IMs I get daily on various things really bog me down and make it very hard for me to actually get things done – like debugging old toys or making new ones. And no, sending me notecards is even worse, as I have to look for your name before I respond. (Catch a hint?)

So what are we to do?

Enter: a new online 24/7 help system!

See the new “Support” option on the menu up there? If you’re coming from inworld, you can point your browser to help.lululudovico.com, or read my profile and navigate there from my Web link. (And you thought this website is only a blog, huh?) This does not replace the current “live FAQ” system – which is meant to preserve the immersive nature of Second Life. It’s an additional help tool.

There are already almost 60 issues addressed there (mainly for the Signature toys), but as the months go by, there’ll be more. The one big advantage of this is that you can search by keywords, or simply ask your question. You are also not dependent on the right people being online. And you’ll save me one IM. You can avoid reading a few nested notecards to hunt down that one elusive question. And I can cover more problems, and in far greater detail, than inworld notecards. You can even add your own comments to the solution, to make it more complete!

Plus, if you don’t find the answer, you can “Ask a new question” too. So, next time you have a problem, point your browser to the online help. And point someone on group channel to the same too.

Going forward, I will integrate the online help into the HUD and Signature toys, so one press of the button will bring you to the online page.

And if you see something that is mis-categorized, or outdated, or just not right, please IM me, or leave a comment. At the very least, rate the answer so I’ll know whether it’s helpful or not. See you online!

Luv, Lulu Ludovico